![]() ![]() Dice are rolled most often to try and complete the aforementioned challenges, collections of symbols, that must be completed in the three specific testing ground. Players start with a couple of white, basic dice that represents all 4 symbols evenly, leaving two remaining sides for a wild and a blank. Turns are simple yet agonizing players choose one spot for their hero to journey to, exhausting the resources on that spot, activating that location’s ability, and potentially taking on a challenge played from their hand.Ībove all else, players are trying to build their dice in interesting and strategic ways. In proper worker placement manner, players are only given 5 rounds to make the best of what few actions they have access to, as well as whatever pitiful resources they can manage to scrape up in that time. ![]() You could categorize it as fantasy, sure, but it steps away from the usual shitck of elves and dragons and gives us a taste of a new, fascinating vision of what the fantastical can be. The setting is a seaside island surrounded by gorgeous Pacific Island and reef motifs that looks unique alongside the other games on your average board game shelf. Players are tasked with proving themselves to be the champion and protector of the island by pushing themselves through various challenges, all while attempting to fight off monsters, impress the elder of the island, and upgrade their gear to better take on the ever-escalating danger. “The best surfer out there is the one having the most fun.” - Phil EdwardsĪt its core, Tidal Blades merges worker placement, resource management, and dice building mechanics to create a wonderfully unique gaming blend that is only accentuated by the engaging theme. And while I only had the chance to give the game one playthrough, I was impressed by the ideas, style, and overall experience Tidal Blades brought to the table. This past weekend at the Metatopia gaming convention, I had the chance to play a demo version of the game, courtesy of game designer Ian Moss, who is slated to work on the follow-up game in the series, Tidal Blades: Rise of the Unfolders, alongside Jon Gilmore. Which would be much more speculative if I couldn’t definitely tell you, yeah. While the Tidal Blades Kickstarter flirts with some of the now-traditional practices that I’ve grown to resent kickstarter for, Druid City Games presents themselves as earnest creators who are respectful of potential buyers, in efforts to create an exciting and well made game to explore. With so many projects launched and so few dollars to spend, one must be weary of vapid designs, manipulative campaigns, too-good-to-be-true promises, and shady stretch goals. Kickstarter, while being a norm of the board game industry for a few years now, is still a difficult and occasionally oppressive storefront to explore. Launched on Kickstarter by Druid City Games - 2018 ![]()
0 Comments
Leave a Reply. |